Search found 7 matches

by JuanchoBot98
Tue Sep 10, 2019 2:13 pm
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

¡Proyecto subido exitosamente al github!

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by JuanchoBot98
Fri Sep 06, 2019 12:09 am
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

Script para hacer aparecer enemigos constantemente (necesita refinarse para que no vaya a límites absurdos e implementarse en el proyecto) using System.Collections; using System.Collections.Generic; using UnityEngine; public class testinstanciador_dificultadadapt : MonoBehaviour { public GameObject...
by JuanchoBot98
Fri Aug 30, 2019 7:04 am
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

Hoja pastel parcial 2:

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by JuanchoBot98
Tue Aug 27, 2019 1:36 pm
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

Sprint # 6 27/08/2019 al 3/09/2019 Consignación de la narrativa: Juan Sebastián Botero. Programación torres (Vida, Rango, Creación, Destrucción, etc.): Juan Pablo Velandia. Programación generación de enemigos y dificultad adaptable: Juan Sebastián Botero. Digitalización sprites y animaciones (escen...
by JuanchoBot98
Tue Aug 06, 2019 9:46 am
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

Diagrama de clase Panzerotti

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by JuanchoBot98
Tue Jul 30, 2019 9:44 pm
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

Presentación corregida:



Gifs de referentes:

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by JuanchoBot98
Tue Jul 30, 2019 6:59 am
Forum: POO
Topic: Ghostown - Wicked games
Replies: 30
Views: 867

Re: Ghostown - Wicked games

¡Ahora soy miembro de este equipo!