Search found 66 matches

by Samuelparedes1404
Thu Nov 02, 2017 4:55 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Juego Final Explicado


Trailer Take Sides WW lll.
by Samuelparedes1404
Thu Nov 02, 2017 3:18 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Presentación final
by Samuelparedes1404
Thu Nov 02, 2017 12:04 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

GAMEPLAY DEL VIDEOJUEGO TERMINADO

by Samuelparedes1404
Tue Oct 31, 2017 11:03 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

¿Que hemos hecho?
Tenemos el juego casi terminado, ya tenemos el gameover, los sonidos, ya está jugable.


¿Que dificultades hay?
Terminar el nivel de bando aliens. (Falta de tiempo)

¿Que vamos a hacer?
vamos a organizar detalles, preparar entrega. y que las torres se puedan comprar
by Samuelparedes1404
Fri Oct 27, 2017 4:03 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Video Explicando el juego Take Sides ww lll.

by Samuelparedes1404
Thu Oct 26, 2017 8:48 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Pooling unidades using System.Collections; using System.Collections.Generic; using UnityEngine; public class PoolingUnidades : MonoBehaviour { public GameObject unidad; public static ArrayList unidades = new ArrayList(); // Use this for initialization void Start() { CrearEnemigos(3); } public void ...
by Samuelparedes1404
Thu Oct 26, 2017 8:40 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Game over using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameOverLifes : MonoBehaviour { public static int vidasGameOver = 12; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } } ...
by Samuelparedes1404
Thu Oct 26, 2017 8:32 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

Códigos utilizados en nuestro juego Vida using System.Collections; using System.Collections.Generic; using UnityEngine; public class Vida : MonoBehaviour { public int vida; public Animator vidasController; void OnTriggerEnter2D(Collider2D otro) { if (otro.gameObject.tag == "bala") { vida = vida - 1...
by Samuelparedes1404
Thu Oct 26, 2017 8:28 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

by Samuelparedes1404
Thu Oct 26, 2017 8:27 pm
Forum: POO
Topic: Take Sides . WW III
Replies: 74
Views: 7024

Re: Take Sides . WW III

¿Qué hemos hchos?
Programamos el botton de pausa, reanudar, salir, el script del GAME OVER, y ya las torres tienen agregado el sonido del disparo

¿Que dificultades hay?
Ningunos

Que vamos a hacer?
vamos a programar que las torres tengan un precio, (mortero, trinchera, y la torre 3)